Possible choices
Shortcut key: f
The titan walks at his base speed (100% BMT) towards the hex he is
facing. Normal skill checks are valid if entering difficult terrain. If this button
is disabled, it is likely that the terrain in front is too steep for the titan.
(See Climb under General Status Display above). Walk uses 2 PUs and
produces 0.7 C heat/second.
Shortcut key: b
Same as walk forward with the exception of reduced speed (130% BMT)
and climb rate and harder skill checks if applicable. Walk backward uses 2
PUs and produces 0.7 C heat/second.
Shortcut key: r
The titan tries to enter the next hex at increased speed (60% BMT). If a
locked target occupies the hex, a charge can be declared after entering
the hex. If the enemy is facing the charging titan and is also running, he
performs a countercharge. Both titans will then receive an equal portion of
the resulting damage. The climb rate of run is better than in dodge or walk
backwards but worse than in walk forward. Run uses 3 PUs and produces
1.3 C heat/second.
Shortcut key: d
The titan zig-zags to the next hex. He is hard to hit, but his firing is also
reduced. This mode is faster than walk but slower than run (80% BMT).
A skill check is needed regardless of the terrain. Climb rate is better than
in walk backward but worse than in the other modes. Dodge uses 3 PUs
and produces 1.5 C heat/second.
Note: Breaking off a run, walk, backward walk, dodge, or jump forward requires the
jock to pass a skill check.
Shortcut key: i
The titan turns one hexside to the left. This changes the arc of fire and
direction for further movements. Turns take only 20% of BMT. Turn uses
1 PU and produces 0.7 C heat/second.
Shortcut key: o
See above; substitute left with right.
Shortcut key: c
A titan can crouch, reducing his height by 50%. He will be harder to detect
and hit, but can't use weapons in his legs or lower torso or fight in hand to
hand combat. A titan can crouch from lying; the resulting skill check is easier
to master than standing up directly. Crouching adds 5% to your firing percentage
and makes your titan harder to hit, but modifies your skill checks by -5%. Crouch
uses 1 PU and generates 0.7 CA heat/second. Crouching from lying requires a skill check.
Shortcut key: s
The titan can stand up if lying or crouching. Stand from lying takes 40%
BMT (from lying) or 10% BMT from crouch. Stand uses 2 PUs and generates
1.0 C heat/second. Standing requires a skill check.
Shortcut key: g
See mode 10 under attack modes. If a titan is already swiveled in attack
mode, this option is disabled. Swivels only take 10% BMT. Swivel uses
1 PU and produces 0.3 C heat/second.
Shortcut key: h
See mode 11 under attack modes. If a titan is already swiveled in attack
mode, this option is disabled.
Shortcut key: j
If a titan has jump ports, he can jump forward one hex after lift off (see
12. Jump Up). This takes a fixed amount of time depending on his jump
ports regardless of terrain (JMT). A titan which jumps forward will stay a
fixed distance above ground (see below). All Jump Modes use 0 PU and
produce 2.0 C heat/second. Your jump ports will recycle at ground at a
rate of 1 jump second every 3 game seconds for 1 PU.
Shortcut key: u
A titan with jump ports can jump up. This is either a lift off if he is
grounded, or a height level change if he has already jumped. There are
two available height levels, which are 30m and 60m above ground. A
titan which lifts off from difficult terrain must pass a skill check or crash
to ground. Time requirement for jump up is only a small fraction of the
normal jump (30% JMT).
Shortcut key: l
This is either landing with a skill check or switching height level from
60m to 30m. Time required for jump down is only a small fraction of the
normal jump (20% JMT).
Shortcut key: w
Same as 13 under attack modes. Wait on Move is disabled, of course.
Shortcut key: a
Call attack mode. This cancels the current attack mode (for example,
wait) and allows to immediatly switch to attack mode for a new selection.
Any current attack action is lost.
Shortcut key: , (comma)
Same as 15 under attack modes.
Shortcut key: . (period)
Same as 16 under attack modes.
Shortcut key: <SHIFT>-Q
Same as 17 under attack modes.