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Yeah, one of these days I'll finish this engine. Actually, it looks like I'll be done in a month or two at the most. Until then, I'll keep coding until I fall alseep at my desk :) The engine is written in C++/ASM using DJGPP and the sound/IO portion of Allegro. Optimized for speed and efficiency (mostly...heh) the bitmap and color routines are written almost entirely in ASM. A P100 or better is required to get the full 70fps from the engine, but high-end 486s can run the game as well.
Explore a complete 3D world from a 2D perspective, with a highly interactive environment. From rain to fog and morphing textures, each locale is unique in its own way. As an added bonus, the random itemizer and multiple endings allow for a high replay value, something rare in an RPG. Some locations feature two extra layers of variable-speed parallax for added effect. Soar through the skies, dive under translucent, shimmering layers of water, and poke through caverns lit by swinging lamps and sputtering torches. All scenes are pre-rendered from scratch by the computer from data logs, with multi-stage boundaries and up to 40 active objects on screen at once.
100 spells and 84 player skills await your discovery. Boost the power of your spells by finding omni-shards, and teach your newly-gained skills to other players in your party. Use charms to turn your characters into multi-strike powerhouses, absorb enemy magic, even turn your enemies against each other in battle. Collect over 400 weapons and items, ranging from
Gold sabres to death scythes, reaver suits, and heartstone shards.
Step up the pace with pseudo real-time combat, battling enemies with varying levels of skill and intelligence. Smarter enemies will learn to counter your attacks, and genius level enemies may even anticipate your attacks by studying your movements in battle. Each battle is totally different, as enemies constantly shift tactics, battle formations, and terrain. Player alignment, position, battle location, stamina and health all work to determine the battle's current level of difficulty. Save up your stamina for better defense, or use it to unleash a series of devastating attacks on you foes.
Move through Solancia with a 2, 4, or 6 button gamepad, or rely on a keyboard for control. Either way, your choice of input is easily customized to fit your needs. Collect Cherub and Seraph stones to save your game when you're far from friendly territory. Relax to the general MIDI / AWE32 mood muzak (when I actually write some..heh), and smile cruelly as you smite your foes with a multitude of weapons. Cruise around the world in a Mode7-style perspective, running at a full 70 frames per second on a p133 or higher.
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