The Wayback Machine - https://web.archive.org/web/20000817094457/http://members.allegro.cc:80/fenixblade/weapons.htm
The world of FENIX BLADE
MapName


Logo





BLADE
The standard weapon for warriors, mercenaries, and soldiers alike; the blade is an undeniably potent weapon in the hands of a skilled fighter. Blades aren't terribly quick on recovery, but they make up for that with their high damage potential.





DAGGER
Somewhere between a short sword and a knife lies the dagger. Long enough to parry blade thrusts in combat, yet short enough to use effectively as a stabbing weapon, the dagger affords more speed than damage.





SABRE
Sabres and scimitars encompass an entirely different style of fighting. Their swift, flowing attacks serve up good damage, and at the same time offer better recovery than a blade.





AXE
The axe is more suited to hacking than slashing, and it often leaves a bit to be desired when it comes to recovery. With its excellent damage potential and ability to chop through tough armor, it is not a weapon to be ignored.





WHIP
With blinding speed the whip makes its mark on the field of battle. Recovery time for whips is fair, and their damage potential is a bit low, but most whips have the ability to [slow] or [stop] enemies.





EDGE
An unusual and frequently misunderstood weapon, the edge was primarily used during the Solancian civil war. With terrifying speed and modest damage potential, the edge was favored by mercenaries as a close-combat weapon.





CLUB
Few people will argue over the aesthetics of clubs, for they are certainly boring to look at. Most people tend to adjust their views on the power of clubs when they are clobbered with one! Not big on speed, but hefty damage potential.





KATANA
A favorite weapon of the Ssurae, the katana is a devastating weapon in the hands of a skilled warrior. Swift, accurate, and deadly, the katana sports excellent recovery time, good damage potential, and excellent speed.





CLAWS
The next evolutionary step for spiked gloves, claws offer as much speed as their wearers can bear, and are often doped with poison. Their range is extremely limited, but anyone who has ever been hit with claws will testify to their power.





GLOVES
The lifeblood of pugilists and monks, gloves serve to augment damage rather than issue it. Similar to claws in their range and speed, gloves are used to greatly enhance one's punching damage.





KNIFE
The knife is a shorter version of the dagger, and is favored by thieves and assassins, as it is easily concealed. Offering excellent speed and recovery, the only thing the knife lacks is damage potential.





RAPIER
Affording the bearer superior speed and good recovery, the rapier is more suited to stabbing than slashing. Its light, slim blade can easily pierce tough hide and armor, but fails to carry through on any approach other than a stab.





BOUND
Bound weapons may only be used by the person the weapon was made for. They come in all shapes and forms, and increase in power the more they are used. Although most bound weapons start out with pitiful damage potential and sluggish speed, they can quickly become incredible weapons.




home.htm progress.htm engine.htm shots.htm faq.htm story.htm weapons.htm spells.htm links.htm