The Wayback Machine - https://web.archive.org/web/20000817094501/http://members.allegro.cc:80/fenixblade/spells.htm
The world of FENIX BLADE
MapName


Logo


There are several primary spell classes available to players once they have received a heartstone. The most prevalent classes are listed below. One of the more unique features of Fenix Blade is the ability to combine spell classes to create new ones. Experimentation can often lead to surprising results!




ORBITAL

This spell class allows players to command the forces of the heavens, summoning small heavenly bodies to smash into the battlefield, causing an unbelievable amount of destruction. Comet, meteor, nova, and several others are within this class.



FIRE

The forces of fire are under the control of this spell class, giving players the power to call forth flaming spheres to torch the field of battle. The incredible amount of heat generated causes elemental (E) damage to enemies. Spells in this class include Flare, Flare_2, Flare_3, as well as others.



SPIRIT

A valuable class both in and out of battle, spells of this class allow for the restoration and regeneration of wounds. Any party going in to battle without the aid of these spells won't last long. Available spells include Regen, Life, Life_2, Life_3, as well as others.



POISON

The name says it all. A favorite of assassins and thieves, the poison spell class encompasses the ability to both inflict and cure poison. Steadily sapping strength during battle, the insidious nature of poison is not to be underestimated. Spells include Poison, Poison_2, Antidote, Toxin, as well as others.



SHADOW

Giving its users vampiric abilities, the spells of the shadow class can be extremely useful under the right circumstances. Players can sap health, stamina, and magic points from enemies for their own use. This class includes Mesmer, Drain, Xfer, Sap, and a few others.



ICE

Giving the players the power to summon large chunks of ice from the sky, the ice class is a perfect compliment to the fire class. Slashing down upon unsuspecting victims, ice spells cause elemental (E) type damage. Spells in this class include Ice, Ice_2, Ice_3, Crystal, and others.



DEATH

The death class...the raw power over life and death. These spells are arguably the most powerful ones available to players. With a single word an attacker's life force can be snuffed out, leaving a useless husk behind. Although these spells are potent, they may be resisted if the target is either mentally or physically stronger than the spell. Spells include Death, Doom, Banish, and a few others.



BOLT

Summoning jagged streaks of lightning from the sky, the bolt class spells are highly effective against armored enemies. These lances of pure energy can pierce even the toughest of defenses, and strike swift and true with elemental (E) type damage. Available spells include Bolt, Bolt_2, Bolt_3, Thunder, and a few others.



TIME

The ability to influence the passage of time is perhaps the most powerful asset a warrior can have. Enemies may suddenly find themselves trapped, mired in layers of sloth they cannot shake off. Players may also speed up their pace to get the jump on attacking parties. Spells in the time class include Haste, Haste_2, Slow, Slow_2, Stop, Crisis, and more.



WIND

The spells of the wind class sweep over the battlefield with a ferocity that is seldom seen in nature itself. Whether smothering enemies in fog, or tossing them about with funnels, the wind class is undeniably powerful. One of the most useful abilities involves drenching the battlefield in rain, slowing down the combatants and causing them to slip more often than normal. Spells include Gale, Rain, Whirlwind, Air Lance, and several others.



GAIA

The power over the planet...to move and shape the face of the battlefield is the domain of the gaia class. Players can drop the ground out from under enemies, or encase them in stone, suffocating them. The gaia class spells are strong and potent, much like the planet itself. Spells include Quake, Quake_2, Amber, Crush, and more.



LUMINA

The breath of life flows from the spells of the lumina class. The ability to raise fallen friends is valued beyond all others. There is power in the force of death, but the gift of life is far more potent. Spells in the lumina class include, Raise, Raise_2, Raise_3, Guts, and a few more.




home.htm progress.htm engine.htm shots.htm faq.htm story.htm weapons.htm spells.htm links.htm