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BLADE
The standard weapon for warriors, mercenaries, and soldiers alike; the blade is an undeniably
potent weapon in the hands of a skilled fighter. Blades aren't terribly quick on recovery, but
they make up for that with their high damage potential.
DAGGER
Somewhere between a short sword and a knife lies the dagger. Long enough to parry blade
thrusts in combat, yet short enough to use effectively as a stabbing weapon, the dagger affords
more speed than damage.
SABRE
Sabres and scimitars encompass an entirely different style of fighting. Their swift, flowing
attacks serve up good damage, and at the same time offer better recovery than a blade.
AXE
The axe is more suited to hacking than slashing, and it often leaves a bit to be desired when it
comes to recovery. With its excellent damage potential and ability to chop through tough armor,
it is not a weapon to be ignored.
WHIP
With blinding speed the whip makes its mark on the field of battle. Recovery time for whips is
fair, and their damage potential is a bit low, but most whips have the ability to [slow] or
[stop] enemies.
EDGE
An unusual and frequently misunderstood weapon, the edge was primarily used during the Solancian
civil war. With terrifying speed and modest damage potential, the edge was favored by mercenaries
as a close-combat weapon.
CLUB
Few people will argue over the aesthetics of clubs, for they are certainly boring to look at.
Most people tend to adjust their views on the power of clubs when they are clobbered with one!
Not big on speed, but hefty damage potential.
KATANA
A favorite weapon of the Ssurae, the katana is a devastating weapon in the hands of a skilled
warrior. Swift, accurate, and deadly, the katana sports excellent recovery time, good damage
potential, and excellent speed.
CLAWS
The next evolutionary step for spiked gloves, claws offer as much speed as their wearers can
bear, and are often doped with poison. Their range is extremely limited, but anyone who has ever
been hit with claws will testify to their power.
GLOVES
The lifeblood of pugilists and monks, gloves serve to augment damage rather than issue it. Similar
to claws in their range and speed, gloves are used to greatly enhance one's punching damage.
KNIFE
The knife is a shorter version of the dagger, and is favored by thieves and assassins, as it is
easily concealed. Offering excellent speed and recovery, the only thing the knife lacks is
damage potential.
RAPIER
Affording the bearer superior speed and good recovery, the rapier is more suited to stabbing
than slashing. Its light, slim blade can easily pierce tough hide and armor, but fails to carry
through on any approach other than a stab.
BOUND
Bound weapons may only be used by the person the weapon was made for. They come in all shapes
and forms, and increase in power the more they are used. Although most bound weapons start out
with pitiful damage potential and sluggish speed, they can quickly become incredible weapons.
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